Building · rested and comfort

Get Rested and improve Comfort at your base

Rested improves stamina capacity and regeneration; Comfort mainly extends its duration. Use a warm, sheltered place with a bed or seat, keep nearby threats away and watch the active status. Improve the strongest item in each comfort category instead of assuming every duplicate adds its full value.

Early Access guide: released Update 8 rules and version 0.9.1.2 recipe data. Not a guide to unreleased 1.0 changes.

Check the rest spot in a useful order

If the basic resting conditions are missing, adding more decorative items is not the first fix.

  1. Sheltered

    Finish the room shell and check its status.

  2. Warmth

    Use a warm spot for resting.

  3. Safe rest

    Keep threats away; a seat or bed is a reliable choice.

  4. Rested active

    Read the resulting status and duration.

Read the resting checks in the HUD

Enlarged official HUD with Rested active and checked Sheltered, Warmth and Comfort states.
Open entire original image
Official Update 8 example: Sheltered, Warmth and Comfort appear under the active Rested status. The displayed level and timer belong to that scene.

Check these states at the place you actually rest. If shelter or warmth is missing, solve that condition before judging a comfort upgrade.

Open the official scene at 3:38.

Do not confuse the buff with its timer

PartWhat it changesUseful decision
RestedStamina capacity and regenerationGet the buff before leaving the base.
ComfortMainly the duration of RestedImprove the rest spot, not the combat-buff strength.
Duplicate category itemsNot a simple full-value stackPrefer the strongest useful item in each category.

Upgrade the room by category

Think of the rest room as a set of comfort categories rather than a pile of identical props. Check what category an item contributes to and compare it with the strongest item you already have in that category.

As a planning recommendation, make a short inventory of the room before crafting replacements: category, current strongest item, proposed improvement. This avoids spending materials on several duplicates when a different category is the more useful upgrade.

Read the current timer instead of using an old formula

Update 8 changes late-game Comfort accumulation: pushing an already high level higher now takes more comfort points. Some prop and trophy values changed as well.

That makes a fixed “one minute for every point” shortcut a poor planning rule. Use the status shown at your rest spot to judge the practical improvement. Sitting or sleeping is a reliable recommendation, not a claim that standing can never provide Rested.

Continue your build

Sources and version