Water · production supply
Supply water to crafting factories
Since Wake of the Water, water-consuming factories have their own water storage. Fill it with a water tool, put filled water pouches in that factory’s inventory, or use its button to draw from a nearby well. Recipes now consume water portions rather than the old water-pouch items.
Early Access guide: released Update 8 rules and version 0.9.1.2 recipe data. Not a guide to unreleased 1.0 changes.
Three inputs supply the factory’s water storage
The production job is to fill the factory’s water storage. A large visible reservoir is not the recipe requirement.
Use the supply path available at that factory. Add filled pouches to the factory’s inventory. For a nearby well, follow the factory’s displayed draw-water action.
Choose an available supply path
| Source | How it reaches storage | Useful distinction |
|---|---|---|
| Water tool, such as a Watering Can | Add water using the tool | Moves water into the factory’s storage. |
| Filled water pouch | Add it to the factory’s inventory | Its fill state matters; an empty pouch is not water. |
| Nearby well | Use the factory’s draw-water action | A nearby supply, not an arbitrary worldwide source. |
Check pouch fill state rather than counting old stacks
Wake of the Water reworks pouches to hold a fill state. They no longer behave like a stack of identical static water ingredients. Natural water, wells and barrels can provide water for filling pouches.
When a production recipe needs water, check the factory’s storage and the water actually present in the supplied pouch. Counting an empty container as one old water item can leave the recipe without the portions it needs.
Check the factory before redesigning the base
Recipe needs water
Identify the production station being supplied.
Inspect storage
Check the station’s own available water.
Choose an input
Tool, filled pouch or nearby well action.
Check production
Use the recipe’s current water-portion requirement.
Separate factory supply from simulated base water
Factory storage solves a crafting-resource task. A dispenser, barrier or decorative pool solves a water-generation and containment task. Building the latter is not necessary just because a recipe uses water.
If the workshop already has a usable nearby well or filled pouches, begin with that supply route. Keep decorative water separate so a production problem does not turn into an avoidable flooding project.
Continue your build
Sources and version
- Wake of the Water — Update 7 — 2025-11-10